Space Phallus Level 2 Picture

Hi all,

I’ve posted a picture from level 2 of Space Phallus below, as you can see you’re up in the clouds and there are more huge cocks! Similarly, level 3 also features huge cocks, but is set in a space armada scene. Maybe i’ll get some pictures of that up soon…

Anyway, now that level 3 is done i’ll be starting on level 4, which will be a battle against the giant Space Phallus itself!

Level 2

Level 2

Just so you know, i don’t spend all my time drawing pictures of cocks. I make other games too and i’ve posted a picture below that was taken a while back when i was experimenting with some render to texture effects for my other project. If you scroll down a bit you’ll find something more recent and less mad looking.

Once Space Phallus is out of the way i’ll be getting back onto this one full time. It’s a much bigger deal, and it’s already shaping up to be my best game yet, but it needs a bit more content adding to it to make it look like the pictures and feelings in my head. The mechanic is there though, along with the crucial algorithms that make the game fun to play, it just need more pretty stuff adding :)

Cheers
Charlie

4 Comments

  • By Rinox, March 26, 2009 @ 8:01 am

    Looking forward to the next levels of SP Charlie! And in reply to what you said in the previous post: I might make a high score video some time, seeing as I just trashed my previous best…but I don’t want to give away my ’secret’! :-D

  • By t__u, March 26, 2009 @ 1:48 pm

    Wow, I can’t wait !

    Charlie, would it be possible to add a way to configure keys in order to use it in an arcade cabinet in which the keys layout is “hardcoded” ?

    Also, would be interested in a working linux fullscreen mode ;)

    Cheers, congrats & keep up the good work !

  • By charlie, March 26, 2009 @ 4:38 pm

    Yes, i can add a key config bit. probably just in a text file though.

    I’d be interested in a working Linux fullscreen mode too, however there seems to be some sort of issue with the graphics lib i’m using at the minute, but it should hopefully be fixed soon.

    Cheers
    Charlie

  • By manifest, August 20, 2009 @ 12:35 am

    Wow, I can’t wait

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