I entered Scoregasm into the IGF last year. I wasn’t really expecting the game to win anything as i don’t think it’s the sort of game that does well in these competitions, but mostly i like the idea of the IGF, so i thought i’d give it another punt.
In previous years, Scoregasm’s feedback has been fairly mixed and at times a little disheartening, but it seems with the polish i added in 2011 that it’s faired a little better this time round. I’ve pasted the comments the game got below.
Really nicely done! I had so much fun playing this game that I didn’t want to stop. It’s visually appeasing, the game mechanics feel good, the sound really works and is of fantastic quality. Overall a really great game. Well done!
Lovely Robotron-y controls, smart wave design, and the addition of branching paths is very clever.
Does exactly as advertised: a cavalcade of scoring Nirvana
Charlie, you are awesome. Most people are good at design, art, or sound. You sir…are great at all of them!
Really wonderful visual design that intertwines with your level design. The only thing I’d question here is the why you felt the need to add the 13-year old orgasm humor? Certainly you could have come up something more original that fit your game concept?
I was all set to criticize this game for being too crazy, and then I realized that would be totally insane. There could be some interface tweaks in order to make everything a little clearer, but the base gameplay is fantastic. Not a standout for one of these awards, but great all the same.
I found the aesthetic to be a liiittle generic, but a huge fan of the game otherwise. Feels like a mashup of all the best dual-stick shooters, and a simply fantastic structure/combo system. Not the most innovative game, but executed about as perfectly as one could hope for. Bravo!
So yeah, much better this time on the whole, and great that everyone liked it! Maybe my next game, whatever that may be, will do even better?????? who knows?
After a few months of doing nothing (couldn’t focus on anything post Scoregasm’s release, turns out 2.5 years of working daily on the same thing wears you down), i’ve started writing stuff again. With any luck i’ll have something to show for it in the not too distant future!